


Making the Auto setup open source is a good thing though, I hope some skilled programmer will take on that. HDRP is clearly a niche solution at the moment URP is far from being ready I'm pretty 75% of actual Unity dev are sticking to Built-In render pipeline, if you drop the support on that, it's a huge blow. Also, reading about shader graph is quite frustrating. But here we'll get an outside company/individual support which is definitely not on-par with the scale and scope of your tools. Epic dropped the big ball with their Meta Human software and there is nothing comparable for Unity, you have the chance to take on some market shares here by making the only proper Character Creator for Unity with whatever tools and custom shaders required. Despite all the "we are not dropping support" it smells a lot like preparing us about dropping support for Unity.
